# 69 Tenets for Tenaciously Tactical Bourbonites

* A Sergeant in motion outranks a Lieutenant who doesn't know what's going on. - kilo
* Always slot Bradleys with all 3 crewmembers. The commander is essential for visibility. - kilo
* Boxloader crates are glitchy. Never trust a ViV-box, on a ViV-crate, on a ViV-vehicle. Max it out at 2 levels: Crate on a vic. Unless using pallets that allow for "packing" cargo. - kilo
* Never trust an arty computer. Always fire a spotting smoke round first. - Quiz
* Always rebind your countermeasures key so it's not close to eject. - Jdubs
* In CQB, if you are not down or immobile, keep moving until the building or compound is clear! Do not stop! - Athena
* Rebind your grenade throw to anything except G. - Classic
* A grenadier is an autorifleman's best friend. - Athena
* As a rifleman or other core role, always anticipate contact. Move along cover and concealment and figure out potential firing positions in case you suddenly get into a firefight. - Athena
* When SL/Pilot/Driver says mount, mount! Wait for Driver/Pilot to call dismount, then dismount! You don't want someone to call dismount while you are still in the air. - Dark Demise
* The pilots decision is final. A pilot should never do anything that endangers the aircraft or the passengers. - tcvm
* Don't backseat drive a vehicle that has a crew. - JJJustin
* 1 gun up and firing is better than 2 hands doing medical. - Woeful
* Never trust a vehicle that looks like it's done cooking off. It isn't. - Quiz
* Backblast hurts less than .50 cal. Just shoot the tank/IFV/helicopter - call it, and if they don't get away from your back it's their problem. - Athena
* If you stand behind someone holding a launcher, the RAT cannot be held responsible for what happens to you. - Athena
* Vote on recruit threads. - Athena
* If something goes wrong, blame Kilo. - Zohli
* Keep radio comms ABC: Accurate, BRIEF, and clear. - JJJustin
* Committing with full effort to a half baked plan is often better than committing with half effort to a full baked plan. - tcvm
* When under fire, do your job. If you weren't assigned one, ask for one or go find one. - Quiz
* "Roger" means "I heard you"; "Affirm" means "Yes". - Emma
* If you have e-tools and time, dig. If you don’t have time to dig, make time. - Woeful
* If the current approach or attack dynamic isn't working, there is no shame in pulling back to regroup and reassess. - Zohli
* Fire without maneuver is a waste of ammo, maneuver without fire is suicide. - tcvm
* PTT stands for Push To Talk, not Push To Think. Know what you're going to transmit before you start transmitting it - Quiz
* Grenades roll down hill. - tcvm
* Don’t be afraid to speak up if you think a plan is poor, but don’t backseat lead and insist a different plan would be better. - tcvm
* Don't clear a building or swing a corner solo. Phone a friend and mark your location. - Quiz
* After clearing a building, put a dot on the map. You can slow down the mission pace by not doing this! - tcvm
* Know your ammo counts. Nothing sucks more than fighting for your life and hearing click. - Aescula

ABCs

* ABC- always be communicating - Woeful

Keys

* There are keys to move your head around in a vehicle if you can't see. - Emma
* There are keys to change the brightness of your NODs. - Quiz
* If you're stuck walking slowly, double tap C, press Ctrl+C, or right click with an empty hand until something works. - Block57
