What POTATO Modifies
POTATO, BW's custom mod, has many patches and changes to vanilla and modded gear to either fix it, make it more compatible with other mods, or bring it in line with other content.
Weapons:
Smoke grenades/shells have much better fill and dispersion, and won't bounce as much when they land. This applies to smokes from mods as well as CDLCs (SOG). Smoke plume near or in the fringes of water have also been modified to actually create smoke. Smoke in deeper water will not create a plume.
Explosives calculate distance from an explosive and apply death via overpressure when applicable (boom = more lethal)
Faux C7. Full-auto M16A1E1 and GL variant that is renamed to be "C7" and an M16A4 and GL variant that is renamed to "C7A2"
Faux MG5. Uses the Marksman DLC's MG151 but rechambers it to 7.62x51 like the MG3.
Candy Cane 9mm
Community Upgrade Project (CUP):
Recoil modifications:
M240: buffed to be more controllable while supported
PKM: buffed to be more controllable while supported
M249: nerfed to be harder to control while unsupported
UK Vz. 59: nerfed to be harder to control while unsupported, buffed to be more controllable while supported
MP7: buffed to use the APEX DLC MP5K recoil
ACR uses the PTV HK433 reload animation
CUP old M4A1 uses the APEX DLC SPAR reload animation
Project True Viking 2.0:
All GL weapons from PTV can now take CUP GL ammunition
All PTV rifles have JSRS audio compat
All PTV GL rifles with broken sights are now fixed
Global Mobilization cDLC:
Allows GM weapons with rails to actually use CUP/PTV optics instead of using their own system
Adds CSW version of the German Milan and Soviet 9k111 ATGMs
Adds tcvm's custom missile guidance to various missiles
Gear:
Plot Armor - webbing/gear that has max level armor for use in coops
Flashlight that has three light modes (Beam, normal, and flood) for both rifles and pistols. Beam that extends ~150m but in a tiny cone, a normal light that extends like ~65m in a larger cone, and a floodlight that extends ~25m but in a flat, wide cone.
Community Upgrade Project (CUP):
Adds White Phosphor (WP) versions of CUP NVGs that have IRL WP versions.
ACE Medical:
Naloxone - Drug to remove any morphine in the patient's system. Not included in medic loadouts by default
Adds subtle audio SFX for various medical actions
Contact DLC:
Increase storage capacity of Contact DLC Radio Backpack to hold ACRE radios and radio accessories. Should hold (1) large radio, (2) medium radios, and (1) ground-spike antenna/mast assembly.
Adds a CBRN backpack but with an expanded inventory size.
Project True Viking 2.0:
All PTV vests now have armor values in line with CUP armor values instead of RHS armor values
Red Hammer Studios (RHS):
Adds a large version of the RHS Medic Bag that is sized to fit our medic's standard amount of supplies.
Normalizes vest armor values to Vanilla/CUP values.
Vehicles:
All vehicles have a toolkit in their inventory
VZ99 Man-Portable Mortar
Standalone MELB:
Add Missile Guidance to MELB Hellfire
Forced geo-lock on zoom levels 3 and above (previous no geo-lock)
Community Upgrade Project (CUP):
Tank smoke plumes correctly
ACE missile guidance added
ACE viewports for certain vehicles
PLA Armored Pack:
Patches the PLA Armored Pack vehicles to have vanilla armor values
AI:
Technically an ammunition mod, but handheld rocket launchers and ground-vehicle mounted rocket launchers have had their "when to use" value adjusted so that AI will now more frequently use them against infantry and air vehicles. (ie. RPG-7V, MAAWS, SPG-9, etc.)
Can be given the Potato grenade item and the AI will throw them at players/vehicles. Useful as Civilian/Protesters.
Standalone Addons:
Mission Maker Features:
Configure custom resupply boxes via the loadout file and/or the CfgLoadouts.hpp file.
Last updated