LogoLogo
  • Index
  • Welcome to BW
    • Community Rules
      • Session Guidelines
      • Community Moderators
    • đŸ“–Recruit Handbook
    • Connection Information
    • After-Action Reviews (AARs)
    • Trouble Shooting Arma Install
    • Returning Player Refresher
  • ARMA Intel
    • [WIP] Basic Infantry Skills
      • Responsibilities
      • Basic Tactics
      • Infantryman's Kit
      • Small Unit Tactics: The BW Way
      • The Basic Drill
      • Radio Reports
      • Basic Terrain and Land Nav Terminology
      • Vehicle identification
        • ![OUT-DATED] Crash Course: RHS Vehicles
        • Russian Vehicle Identification
      • Convoy Spacing And You
      • Range Guesstimation
      • RPG7 Sight Explanation
      • Weapons
      • ArmA Bullet Physics and Death
      • Binocular Ranging
    • Keybinds
      • ACRE 2
      • ACE3 MicroDAGR
    • [WIP] Advanced Skills
      • Medical Treatment
        • Quick Reference
        • Bourbon Warfare ACE Medic Guide
      • Milliradians
        • Milliradians Quick Reference
        • Milliradians Theory
        • Milliradians Application
      • Artillery
        • FO Course Pt.1 Call For Fire (Simplified Version)
      • Armor
        • Crash Course: RHS Armor FCS
      • Aircraft
      • Sniping
        • Using DOPE cards ("Range Cards")
        • Moving Targets
      • Ammo Guide
    • [WIP] Further Reading
      • Critiquing Other Members
  • Leadership
    • Leadership Orientation Guide
    • Leadership Tips and Tricks
    • FTL Leadership
      • BW Fundamentals
        • Composition of Company Elements
        • Radio Net Structure
        • Radio Procedure
        • Leadership and Battlefield Promotion
        • Battlefield Promotion Procedure
      • FTL Mindset
        • Leadership Intent
        • Taking Initiative
        • Thinking A Level Up
        • Briefing as an FTL
        • Finding Something to Do
      • Communication
        • Concise and Effective
        • If You're Not Talking, You're Not Leading
        • Coordinating with Other Leaders
        • Flexing a Plan
      • Effective Management
        • Don't Blame Subordinates
        • Don't Show Frustration
        • Being a Good Subordinate
        • Leadership Review
      • Terrain, Positioning, Battlespace
        • Using Terrain
        • Positioning
        • Battlespace
        • Avenues of Escape
  • Recruitment
    • Orientation
  • Mission Maker's Handbook
    • Getting Started
    • Configuring Loadouts
      • Creating a Custom Loadout
    • Steps to Create a TvT
    • Steps to Create a Co-op
    • Finalizing Your Mission
    • Testing Your Mission
    • Scripting
    • Mission Theory
      • Force Composition and Terrain
      • Mission Philosophy
    • POTATO Armor Modifier - ACE
    • What POTATO Modifies
    • BWMF
Powered by GitBook
LogoLogo

Links

  • Website
  • Forums
  • Discord
  • Edit Wiki

GitHub

  • BWMF
  • POTATO

Bourbon Warfare 2023

On this page
  1. Leadership
  2. FTL Leadership
  3. BW Fundamentals

Composition of Company Elements

Composition of Company Elements

Within game, the Chain of Command is as follows:

Company (COY) -> Platoon (PLT) -> Squad Lead (SQL) -> FTL

Depending on player count, there will be between one and four squads assigned beneath a platoon element, and two to three fireteam elements slotted beneath each squad leader. Each fireteam element will have up to eight members, though oftentimes you will work in reduced sizes.

A reduced size element typically consists of the Automatic Rifle (AR), the Assistant Automatic Rifle (AAR), and Rifleman Anti-Tank (RAT). Additional members will take rifleman slots.

In rare circumstances, additional roles can be assigned per Mission-Maker (MM) intent— this is beyond the scope of this document. During joint operations with other groups, multiple platoons may be utilized.

Last updated 5 months ago