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Bourbon Warfare 2023

On this page
  • Concise Structure
  • Effective Communication
  • The Three D's
  1. Leadership
  2. FTL Leadership
  3. Communication

Concise and Effective


Concise Structure

Remember to keep your communications and orders concise and specific to be effective.

“I’m seeing enemy moving up ahead...uh, probably like three hundred out.”

That's better than nothing, but we can do better with some practice—

“ASL, A1, enemy fire team northwest, roughly three hundred out.”

Great! You've let your team know who’s talking, where the enemy is, and how far away they are. Adding additional information (moving left to right, bearing 330, etc.) is the sugar on top.


Effective Communication

Be concrete and detailed, specific in where you want a team to go when giving an order.

"A1, we're heading West to the A1 Assault mark. From there, I want Red Team to take the tin shed and clear it so that green has a foothold to push through and clear after. From there we are clearing to our landing mark. Stick in buddy teams, soft clear. Once we're at the landing, hold facing West to keep our flank secure."

Remember, though, that just because you give an order doesn’t mean that it’s going happen, or happen fast. Many Arma players have an attention span/memory only a few minutes long, and will often forget what you’ve said as soon as the first bullet pops past their head.

"A1, objective ahead. Red, clear the warehouse. Green, you're pushing after. Remember our landing marks, stick with your buddy."

You may sound like a broken record by the end, but never be afraid to repeat any orders given or recieved throughout the mission— it’s better to keep correcting than have a lone tank send your team to spectate.

Good leaders say it once, great leader's reiterate.


The Three D's

When calling out a contact, remember The Three D's:

  1. Direction

    1. Where should the team face to see it.

      1. Specificity is brilliant, use compass bearings whenever possible.

      2. If you need it quick and rough (as we all do), use your DUI hud to give a cardinal direction.

  2. Distance

    1. How far away is the contact.

      1. Doesn't have to be meters, can be close, medium, or far.

  3. Description

    1. Is it a tank? BTR? Infantry?

      1. How many are there?

      2. Do they see us? Are they about to attack?

The amount of time you have to call contact is often dictated by distance. Shouting 'Contact north close!' might be all you can get out at first, but you can always add the rest later.

A gunshot is also a form of letting your team know there's contact close— just be fast enough to get it off.

Last updated 5 months ago